This is a change from most other Need for Speed games, which usually had a system of classes for the player to work through to get progressively better cars along the way. Every vehicle in the game is unlocked from the start (with the exception of the top 10 most wanted racer's cars), requiring only that you find the vehicle first. The stat tracking Autolog feature returns (which debuted in Need for Speed: Hot Pursuit) keeping track of all accomplishments and comparing them to friends. An indirect sequel to both the original Need for Speed: Most Wanted and Criterion's own Burnout Paradise, the game returns to the open world game play of the titles in the franchise, allowing the player to explore a large, modern city filled with events and shortcuts for the player to find.
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